![]() His greatest, and perhaps only true ally is the mysterious entity known as the Serpent. Vecna has few allies, and countless enemies. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. Vecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. Vecna is given a set of statistics in Open Grave (2008). ![]() Vecna appears as one of the deities described in the Dungeon Master's Guide for this edition (2008). Vecna and his priesthood were expanded upon in Dragon #348, in the "Core Beliefs" column.ĭungeons & Dragons 4th edition (2008-) Vecna was one of the deities featured in Libris Mortis (2004). His priesthood is detailed for this edition in Complete Divine (2004). Vecna appears in the revised Players Handbook for this edition (2003). Vecna is detailed in Deities and Demigods (2002). Vecna's role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer (2000). Third Edition further raised Vecna's profile in the game, making him a member of the game's "core pantheon." It is interesting to note that Vecna's alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in-game explanation has surfaced. Some fans of the game have also speculated that the events of Die Vecna Die! serve as an in-game explanation of the changes from Second to Third Edition, just as Fate of Istus did the same for the transition from First to Second Edition. Wizards of the Coast continued the character's theme of ascending godhood in the Third Edition Player's Handbook (2000), which lists him as a Lesser deity. Vecna was one of the deities described in the From the Ashes set (1992), for the Greyhawk campaign. Two more Vecna-centered modules followed, 1998's Vecna Reborn, set in Ravenloft, and 2000's Die Vecna Die!, which spanned the Greyhawk, Ravenloft, and Planescape settings. At the end of the adventure, presuming the players defeat Vecna, he is transported to the Ravenloft campaign setting. as a demigod, and the chief antagonist of the adventure. With the release of the adventure Vecna Lives! in 1990, Vecna was recast by TSR, Inc. Vecna's history is expanded under the description of the Hand and Eye of Vecna in the second edition Dungeon Master's Guide (1989). During this time, Vecna was regarded only as a long-destroyed legendary lich of great power, able to threaten player characters only through the presence of his two existing artifacts, the Hand and Eye of Vecna.Īdvanced Dungeons & Dragons 2nd edition (1989-1999) His first mention in an Advanced Dungeons & Dragons product was in 1979's Dungeon Master's Guide. Advanced Dungeons & Dragons 1st edition (1977-1988) Under the description of the artifacts the Hand and Eye of Vecna, he is mentioned as the lich from whom the parts came. Vecna is first mentioned in the Eldritch Wizardry (1976) supplement for the original Dungeons & Dragons game. The name Vecna is an anagram of Jack Vance, the fantasy author whose "fire-and-forget" magic system is used in Dungeons & Dragons. Vecna was created by Brian Blume in the original D&D supplement Eldritch Wizardry in 1976. 1.6 Dungeons & Dragons 4th edition (2008-).1.3 Advanced Dungeons & Dragons 2nd edition (1989-1999).1.2 Advanced Dungeons & Dragons 1st edition (1977-1988).
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